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Design, Make, Play

Growing the Next Generation of STEM Innovators

Edited by Margaret Honey, David E. Kanter

Routledge – 2013 – 256 pages

Purchasing Options:

  • Add to CartPaperback: $29.95
    978-0-415-53920-3
    March 13th 2013
  • Add to CartHardback: $140.00
    978-0-415-53916-6
    March 14th 2013

Description

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Reviews

NSTA Recommends® National Science Teachers Association

"Once in a long while a book comes along that seems to be so perfect. This is the case with the Design, Make, Play: Growing the Next Generation of STEM Innovators."

— Steve Canipe, Director, Science, Mathematics & Instructional Design Technology, NSTA

Contents

Introduction by Margaret Honey and David Kanter Chapter 1: The Maker Mindset by Dale Dougherty Chapter 2: Have Fun—Learn Something, Do Something, Make Something by Thomas Kalil Chapter 3: How Designing, Making, and Playing Relate to the Goals of K–12 Science Education by Helen Quinn and Philip Bell The Cases

Chapter 4: NYSci Design Lab: No Bored Kids! by Dorothy Bennett and Peggy Monahan Chapter 5: It Looks Like Fun, But Are They Learning? by Mike Petrich, Karen Wilkenson, and Bronwyn Bevan Chapter 6: Designing Makerspaces for Family Learning in Museums and Science Centers by Lisa Brahms and Jane Werner Chapter 7: The Ultimate Block Party: Bridging the Science of Learning and the Importance of Play by Jennifer Zosh, Kelly Fisher, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek Chapter 8: Squishy Circuits by AnnMarie Thomas Chapter 9: RAFT: A Maker Palace for Educators by Mary Simon and Greg Brown Chapter 10: Designing for Tinkerability by Mitchel Resnick and Eric Rosenbaum Chapter 11: SciGames: Guided Play Games That Enhance Student Engagement and Learning in Tandem by David Kanter Chapter 12: Making Their Way in the World: Creating a Generation of Tinkerer-Scientists by Elliot Washor and Charles Mojkowski Chapter 13: Manor New Technology High School: The New Wave of STEM-Focused Schools by Steven Zipkes

Author Bio

Dr. Margaret Honey is President and CEO of the New York Hall of Science.

Dr. David Kanter is Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science.

Name: Design, Make, Play: Growing the Next Generation of STEM Innovators (Paperback)Routledge 
Description: Edited by Margaret Honey, David E. Kanter. Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and...
Categories: Science Education, Technology in Education, Mathematics