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The Emergence of the Digital Humanities

By Steven E. Jones

To Be Published September 13th 2013 by Routledge – 240 pages

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Description

The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.

In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely "out there," Jones links together seemingly disparate cultural events—the essential features of popular social media, the rise of motion-control gaming and mobile platforms, the controversy over the "gamification" of everyday life, the spatial turn, fabrication and 3D printing, and electronic publishing—and argues that cultural responses to changes in technology provide an essential context for understanding the emergence of the digital humanities as a new field of study in this millennium.

Contents

Introduction. Chapter 1: Eversion. Chapter 2: Dimensions. Chapter 3: People. Chapter 4: Places. Chapter 5: Things. Chapter 6: Publications. Chapter 7: Practices. Selected Bibliography.

Author Bio

Steven E. Jones is Professor of English and Co-Director of the Center for Textual Studies and Digital Humanities at Loyola University, Chicago. He is the author of The Meaning of Video Games and Against Technology, amongst other titles.

Name: The Emergence of the Digital Humanities (Paperback)Routledge 
Description: By Steven E. Jones. The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every...
Categories: Media Studies, Media Theory, Literature & Culture, New Media, Video Games, Literary/Critical Theory, Cyberculture, Cultural Theory, Culture, Social & Cultural History