Innovative Approaches to Teaching and Learning in Physical Education
Routledge – 2013 – 200 pages
Innovative Approaches to Teaching and Learning in Physical Education challenges the traditional ‘one size fits all’ approach to PE. It explores a range of innovative, alternative activities that teachers can use to develop the physical literacy of their pupils from ages 7 to 18, encouraging lifelong engagement in physical activity by making PE more inclusive, personalized and enjoyable.
Drawing on the latest empirical research and current classroom experience, the first section of the book explores important new concepts in the teaching and learning of PE, arguing for important changes in curriculum design, content, method and pedagogy. The second section of the book offers practical guidance, tips, descriptions and plans across a range of alternative activities, from cheerleading and street dance to skateboarding and the Nintendo Wii. An emphasis is placed throughout on the personal, social, moral and cultural gains that young people can make by engaging in physical activity of all kinds, with the book aiming to open up exciting new possibilities for PE teachers tailored to their school’s location and pupil population.
Innovative Approaches to Teaching and Learning in Physical Education is an essential complement to any physical education course, and a useful reference for all PE teachers and any coach working with young people.
Part 1: Concepts 1. Introduction – A Rationale for Innovation and Change in the Physical Education Curriculum 2. Innovative Approaches to Teaching and Learning Physical Education for Health Promotion and Lifelong Participation 3. Innovative Teaching Methods and Pedagogical Approaches to Teaching and Learning Physical Education 4. Organisation and Health and Safety Issues Part 2: Processes And Activities 5. Outwitting an Opponent (A) Combat Activities (B) Innovative Invasion Games (C) Innovative Striking and Fielding Games (D) Innovative Divided Court and Net Games (E) Innovative Wall Games and Target Games (F) Disability Games For Able-Bodied Pupils 6. Accurate Replication of Actions, Phrases and Sequences 7. Exploring and Communicating Ideas, Concepts and Emotions 8. Performing At Maximum Levels In Relation To Speed, Height, Distance, Strength or Accuracy 9. Identifying and Solving Problems to Overcome Challenges of an Adventurous Nature 10. Exercising Safely and Effectively to Improve Health and Well-Being