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Learning to Solve Problems

A Handbook for Designing Problem-Solving Learning Environments

By David H. Jonassen

Routledge – 2011 – 472 pages

Purchasing Options:

  • Add to CartPaperback: $77.95
    978-0-415-87194-5
    September 6th 2010
  • Add to CartHardback: $170.00
    978-0-415-87193-8
    September 7th 2010

Description

This book provides a comprehensive, up-to-date look at problem solving research and practice over the last fifteen years. The first chapter describes differences in types of problems, individual differences among problem-solvers, as well as the domain and context within which a problem is being solved. Part one describes six kinds of problems and the methods required to solve them. Part two goes beyond traditional discussions of case design and introduces six different purposes or functions of cases, the building blocks of problem-solving learning environments. It also describes methods for constructing cases to support problem solving. Part three introduces a number of cognitive skills required for studying cases and solving problems. Finally, Part four describes several methods for assessing problem solving. Key features includes:

  • Teaching Focus – The book is not merely a review of research. It also provides specific research-based advice on how to design problem-solving learning environments.
  • Illustrative Cases – A rich array of cases illustrates how to build problem-solving learning environments. Part two introduces six different functions of cases and also describes the parameters of a case.
  • Chapter Integration – Key theories and concepts are addressed across chapters and links to other chapters are made explicit. The idea is to show how different kinds of problems, cases, skills, and assessments are integrated.
  • Author expertise – A prolific researcher and writer, the author has been researching and publishing books and articles on learning to solve problems for the past fifteen years.

This book is appropriate for advanced courses in instructional design and technology, science education, applied cognitive psychology, thinking and reasoning, and educational psychology. Instructional designers, especially those involved in designing problem-based learning, as well as curriculum designers who seek new ways of structuring curriculum will find it an invaluable reference tool.

Contents

1. How Does Problem Solving Vary?

Part I. Problem-Specific Design Models

2. Solving Story Problems

3. Decision Making

4. Troubleshooting/Diagnosis

5. Strategic Performance

6. Policy Analysis

7. Design Problem Solving

Part II. Cases: The Building Blocks Problem-Solving Learning Environments

8. Cases as Problems to Solve

9. Cases as Worked Examples of Well-Structured Problems

10. Case Studies: Examples of Ill-Structured Problems

11. Cases as Analogues

12. Cases as Prior Experiences

13. Cases as Alternative Perspectives

14. Cases as Simulations

Part III. Cognitive Skills in Problem-Solving

15. Defining the Problem: Problem Schemas

16. Analogically Comparing Problems

17. Understanding Causal Relationships in Problems

18. Questions for Scaffolding Problem Solving

19. Modeling Problems

20. Arguing to Learn to Solve Problems

21. Metacognitive Regulation of Problem Solving

Part IV. Assessing Problem Solving

22. Assessing Problem Solving

Author Bio

David H. Jonassen is Curators’ Professor in the School of Information Science and Learning Technologies at the University of Missouri.

Name: Learning to Solve Problems: A Handbook for Designing Problem-Solving Learning Environments (Paperback)Routledge 
Description: By David H. Jonassen. This book provides a comprehensive, up-to-date look at problem solving research and practice over the last fifteen years. The first chapter describes differences in types of problems, individual differences among problem-solvers, as well as the domain...
Categories: Educational Psychology, Technology in Education, Higher Education