Virtual Reality and the Built Environment
Routledge – 2002 – 160 pages
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research.
Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice.
Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide.
The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
…blends case studies and context into a useful guide to the practical applications of real-time, interactive, spatial technologies to design, construction and management. - Jerry Laiserin, The LaiserinLetter
Chock-full of leading edge real-world examples, this up-to-date study steers clear of both academic abstraction and mere boosterism of cool stuff. - Jerry Laiserin, The LaiserinLetter
For those who haven't yet experienced the effectiveness of this technology, Jennifer Whyte's work offers valuable insight. - Jerry Laiserin, The LaiserinLetter
For those who have already embarked on the virtual path, Dr. Whyte provides a road map to making VR real. - Jerry Laiserin, The LaiserinLetter
Foreword by David Gann. Preface. Acknowledgements. Picture Credits. 1. Using virtual reality. What is virtual reality? Historical context. Focus on applications. 2. Maps, models and virtual reality. Representations. Maps and models. Understanding virtual reality. Revealing hidden source. 3. Building prototypes. Simulating dynamic operation. Co-ordinating detail design. Scheduling construction. Drivers, barriers and issues. 4. Design and wider involvement. New markets. Demonstrating technical competence. Design review. Marketing. Generating design? Drivers, barriers and issues. 5. Revisiting the urban map. Urban management and use. Planning. Drivers, barriers and issues. 6. Practical implications. Design visualization in the project-based firm. Industrial context and issues. Reorganizing practice. Concluding remarks. References. Index.