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Handbook of Design Research Methods in Education

Innovations in Science, Technology, Engineering, and Mathematics Learning and Teaching

Edited by Anthony E. Kelly, Richard A. Lesh, John Y. Baek

Routledge – 2008 – 560 pages

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    978-0-8058-6059-7
    June 19th 2008
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    978-0-8058-6058-0
    June 19th 2008

Description

This Handbook presents the latest thinking and current examples of design research in education. Design-based research involves introducing innovations into real-world practices (as opposed to constrained laboratory contexts) and examining the impact of those designs on the learning process. Designed prototype applications (e.g., instructional methods, software or materials) and the research findings are then cycled back into the next iteration of the design innovation in order to build evidence of the particular theories being researched, and to positively impact practice and the diffusion of the innovation.

The Handbook of Design Research Methods in Education-- the defining book for the field -- fills a need in how to conduct design research by those doing so right now. The chapters represent a broad array of interpretations and examples of how today’s design researchers conceptualize this emergent methodology across areas as diverse as educational leadership, diffusion of innovations, complexity theory, and curriculum research.

This volume is designed as a guide for doctoral students, early career researchers and cross-over researchers from fields outside of education interested in supporting innovation in educational settings through conducting design research.

Contents

Part 1: Introduction 1. Enabling Innovations in Education and Systematizing Their Impact Part 2: Design Research and its Argumentative Grammar 2. The "Compleat" Design Experiment: From Soup to Nuts 3. Instrumentation and Innovation in Design Experiments: Taking the Turn Towards Efficiency 4. Experimenting to Support and Understand Learning Processes 5. Engineering and Design Research: Intersections for Education Research and Design 6. Variation Theory: An Organizing Principle to Guide Design Research in Education 7. Multitier Design Experiments in Mathematics, Science, and Technology Education 8. Balancing Product Design and Theoretical Insights Part 3: Modeling Student Learning During Design Research 9. Research Methods for Alternative Approaches to Transfer: Implications for Design Experiments 10. A Methodology for Documenting Collective Activity Part 4: Modeling Teacher Learning Using Design Research 11. Developing Design Studies in Mathematics Education Professional Development: Studying Teachers’ Interpretive Systems 12. Teacher Design Research: An Emerging Paradigm for Teachers’ Professional Development Part 5: Modeling Stakeholder Commitments Using Design Research 13.Toward Assessment of Teachers’ Receptivity to Change in Singapore: A Case Study 14. A Design Research Approach to Investigating Educational Decision-Making Part 6: Reflecting on Design Research at the Project Level 15. Investigating the Act of Design in Design Research: The Road Taken 16. Illuminating the Braids of Change in a Web-Supported Community: A Design Experiment by Another Name 17. Design Methods for Educational Media to Communicate: When We Cannot Predict What Will Work, Find What Will Not Work Part 7: Reflecting on Design Research at the Program Level 18. Getting to Scale with Innovations that Deeply Restructure How Students Come to Know Mathematics 19. Music Training and Mathematics Achievement: A Multiyear Iterative Project Designed to Enhance Students’ Learning 20. Design Experiments and Curriculum Research 21. The Design Principles Database as a Means for Promoting Design-Based Research Part 8: Extending Design Research Methodologically 22. Design Research and the Study of Change: Conceptualizing Individual Growth in Designed Settings 23. Longitudinal Analysis and Interrupted Time Series Designs: Opportunities for the Practice of Design Research 24. Multilevel Models in Design Research: A Case from Mathematics Education 25. Modeling Complexity in Mathematics Education 26. Design-Based Research in Physics Education: A Review Part 9: Tracking the Diffusion of Design Research 27. Design Research and the Diffusion of Innovations

Author Bio

Anthony E. Kelly is Professor of Educational Psychology, College of Education and Human Development at George Mason University, and former program officer at the U.S. National Science Foundation.

Richard A. Lesh is the Rudy Professor of Learning Sciences and Chair of Learning Sciences at Indiana University.

John Y. Baek is the Manager of the Center for Advancement of Informal Science Education, and former faculty member at George Mason University.

Name: Handbook of Design Research Methods in Education: Innovations in Science, Technology, Engineering, and Mathematics Learning and Teaching (Hardback)Routledge 
Description: Edited by Anthony E. Kelly, Richard A. Lesh, John Y. Baek. This Handbook presents the latest thinking and current examples of design research in education. Design-based research involves introducing innovations into real-world practices (as opposed to constrained laboratory contexts) and examining the impact of...
Categories: Mathematics, Technology in Education, Educational Research