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Advances in Affective and Pleasurable Design

Edited by Yong Gu Ji

CRC Press – 2012 – 788 pages

Series: Advances in Human Factors and Ergonomics Series

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    978-1-43-987118-8
    July 17th 2012

Description

This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

Contents

Section I. Designing for Diversity

Emoticons: Cultural Analysis, M. Park

Designing Spaces for Aging Eyes, K. Melhus Mitchell

New Concept for Newspaper Kiosk through Understanding Users’ Behavior, Y. Khodadadeh and A. Toobaie

Connectivity Model: Design Methods for Diverse Users, S. Kang and D. Satterfield

Educational Play Experiences for children with cognitive and Physical Disabilities, D. Satterfield and S. Kang

Universal Product Family Design for Human Variability and Aesthetics, J. Hwang, S. Moon, Y. Ho, and C. Noh

Section II. Cultural and Traditional Aspects

Comparison of Evaluation of Kawaii Ribbons between Gender and Generation, M. Ohkura, T. Komatsu, S. Tivatansakul, Japan, S. Settapat, and S. Charoenpit

Assessment of Material Perception of Black Lacquer, T. Komatsu, M. Ohkura, T. Ishikawa, and M. Ayama

Analysis of Search Results of Kawaii Search, K. Hashiguchi and K. Ogawa

3D Character Creation System Based on Sensibility Rule Extraction, T. Ogura and M. Hagiwara

Shaboned Display: An Interactive Substantial Display Using Expansion and Explosion of Soap Bubbles, S. Hirayama and Y. Kakehi

Study on Kawaii in Motion - Classifying Kawaii Motion Using Roomba, S. Sugano, H. Morita, and K. Tomiyama

Holistic Analysis on Affective Source of Japanese Traditional Skills, K. Morimoto and N. Kuwahara

Representation and Management of Physical Movements of Technicians in Graph-Based Data Model, T. Hochin, Y. Ohira, and H. Nomiya

Multimodal Motion Learning System for Traditional Arts, M. Araki

Characteristics of tTechnique or Skill In Traditional Craft Workers in Japan, M. Kume and T. Yoshida

A study on the Traditional Charm of Natural Dyes: Focusing on Pre-Printing Mordant, K.-B. Kim, M.-J. Kim, and G.-H. Choi

Effect of Culture Interdependency on Interpersonal Trust, J. Liu and P. Rau

Exploration on the Relationship between Chinese Characters and Ergonomic Affordances, W.-H. Chen

Section III. Ergonomics and Human Factors

Evaluation of Customers' Subjective Effort and Satisfaction in Opening and Closing Tail Gates of Sport Utility Vehicles, T. Ryu, B. Jin, M. Yun, and W. Kim

Measurement of Body Pressures in Double-Lane-Changing Driving Tests, Y. Hyun, N.-C. Lee, K.-S. Lee, C.-S. Kim, S.-M. Mo, M.-T. Seo, Y.-K. Kong, M.-C. Jung, and I. Lee

Correlation between Muscle Contraction and Vehicle Dynamics in a Real Driving, S.-M. Mo, Y. Hyun, C.-S. Kim, D.-M. Kim, H.-S. Kang, Y.-K. Kong, I. Lee, and M.-C. Jung

Eye-Tracking Based Analysis of the Driver’s Field of View (FOV) in Real Driving Environment, S. Ko, S. Lee, Y. Han, E. Cho, H. Kim, and Y. Ji

Effects of age and gender differences on automobile instrument cluster design, S. Yoon, H. Hwangbo, J. Choi, Y. Ji, J. Ryu, S. Lee ,and D. Kim

A Study on the Relationship between Pleasures and Design Attributes of Digital Appliances, S. Bahn, J. Song, M. Yun, and C. Nam

Effects of Age, Gender, and Posture on User Behaviors in Use of Control on Display Interface, J. H. Lim, Y. Rhie, and I. Rhiu

Subjective Quality Evaluation of Surface Stiffness from Hand Press: Development of an Affective Assessment Strategy, I. Rhiu, T. Ryu, B. Jin, and M. H. Yun

Quantification of a Haptic Control Feedback Using an Affective Scaling Method, S. Kwon, W. Kim, and M. H. Yun

Effects of Head Movement on Contact Pressure between a N95 Respirator and Headform, Z. Lei and J. Yang

Section IV. Product, Service, and System Design

Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life, A. Ando, T. Takaku, T. Saito, Y. Sumikawa, and D. Davis

Sensor system for skill evaluation of technicians, N. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida

The design of adhesive bandage from the customer perspective, J. Ho, S. Tsang and A. Chan

Journeying toward Female-Focused M-Health Applications, L. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani

Participatory Design for Green Supply Chain Management: Key Elements in the Semiconductor Industry, T.-P. Lu, Y.-K. Chen, P.-L. Rau, and S.-N. Chang

Comparing the Psychological and Physiological Measurement of Player's Engaging Experience in Computer Game, W. Cui and P. Rau

Study of the Interface of Information Presented on the Mobile Phones, H. Qin, S. Gao, and J. Liu

The Design of a Socialized Collaborative Environment for Research Teams, F. Gao, J. Li, Y. Zheng, and K. Nan

Affective Design and Its Role in Energy Consuming Behavior: Part of the Problem or Part of the Solution? K. Revell and N. Stanton

Section V. Human Interface in Product Design

Self-Inflating Mask Interface for Noninvasive Positive Pressure Ventilation, U. Reischl, L. Ashworth, L. Haan, and C. Colby

Product Personality Assignment as a Mediating Technique in Biologically and Culturally Inspired Design, D. Coelho, C. Versos, and A. Silva

Why the Optimal Fitting of Footwear is Difficult, T. Weerasinghe, R. Goonetilleke, and G. Signes

The Pertinence of CMF between Mobile Phone Design and Fashion Design, C. Qiu and H. Su

Will They Buy My Product - Effect of UID and Brand, M. Agarwal, A. Hedge, and S. Ibrahim

Evaluating the Usability of Futuristic Mobile Phones in Advance, H. Kim and J. Lim

Towards a More Effective Graphical Password Design for Touch Screen Devices, X. Suo and J. Kourik

Material Sensibility Comparison between Glass and Plastic Used in Mobile Phone Window Panel, J. Park, E. Kim, M. Kim, S. Kim, S. Ha, and J. Lee

Section VI. Emotion and UX Design

Develop New Emotional Evaluation Methods for Measuring Users' Subjective Experiences in the Virtual Environments, N. Elokla and Y. Hirai

Hemispheric Asymmetries in the Perception of Emotions, S. Lim, S. Bahn, J. Woo, and C. Nam

Understanding Differences in Enjoyment: Playing Games with Human or AI Team-Mates, K. McGee, T. Merritt, and C. Ong

Does User Frustration Really Decrease Task Performance? G. Washington

Comfortable Information amount Model for Motion Graphics, M. Sekine and K. Ogawa

The Kansei Research on the Price Labels of Shoes, S. Charoenpit and M. Ohkura

Toward Emotional Design: An Exploratory Study of IPhone 4, B. Saket, L. Yong, and F. Behrang

Invariant Comparisons in Affective Design, F. Camargo and B. Henson

Section VII. Design and Development Methodology

Systematic Consumer Evaluation Measurement for Objectified Integration into the Product Development Process, M. Köhler and R. Schmitt

The Effect of Web Page Complexity and Use Occasion on User Preference Evaluation, S.-Y. Chiang and C.-H. Chen

Effects of Unity of Form on Visual Aesthetics of Website Design, A. Altaboli and Y. Lin

Design Principles for Sustainable Social-Oriented Bike Applications, D. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, F. Sandness, and C. Johnson

Applying Microblogs to Be an Online Design Group: A Case Study, J.-P. Ma and R. Lin

Design Guidelines to Keep Users Positive, A. Nakane, M. Nakatani, and T. Ohno

Affective Evaluation and Design of Customized Layout System, C.-C. Hsu and M.-C. Chuang

Tactical Scenarios for User-Based Performance Evaluation, L. Elliott, E. Redden, E. Schmeisser, and A. Rupert

Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing

Psychological factor in color characteristics of casual wear, C. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park, and K. Kajiwara

Sound Characteristics and Auditory Sensation of Combat Uniform Fabrics, E. Jin, J. Lee, K. Lee, and G. Cho

Effect of Color on Visual Texture of Fabrics, E. Yi and A. Lee

The Individual Adaption Module (iAM): A Framework for Individualization and Calibration of Companion Technologies, S. Walter, K. Limbrecht, S. Crawcour, V. Hrabal and H. Traue

Self-adaptive biometric signatures based emotion recognition system, Y. Gu, S.-L. Tan, and K.-J. Wong

Inferring Prosody from Facial Cues for EMG-Based Synthesis of Silent Speech, C. Johner, M. Janke, M. Wand, and T. Schultz

Multi-Modal Classifier-Fusion for the Classification of Emotional States in WOZ Scenarios, M. Schels, M. Glodek, S. Meudt, M. Schmidt, D. Hrabal, R. Böck, S. Walter, and F. Schwenker

ATLAS - An Annotation Tool for HCI Data Utilizing Machine Learning Methods, S. Meudt, L. Bigalke, and F. Schwenker

Section IX. Novel Devices, Information Visualization, and Augmented Reality

Pleasurable Design of Haptic Icons, W. Hwang, J. Hwang, Korea, and T. Park

Conscious and Unconscious Music from the Brain: Design and Development of a Tool Translating Brainwaves into Music Using a BCI Device, R. Folgieri and M. Zichella

Digital Museum Planner System for Both Museum Administrators and Visitors, S. Ganchev, K. Liu, and L. Zhang

Affective Interactions: Developing a Framework to Enable Meaningful Haptic Interactions over Geographic Distance, M. Balestra and C. Cao

For the Emotional Quality of Urban Territories – Glazed Tiles Claddings Design, C. Lobo and F. Moreira da Silva

A Study on the Perception of Haptics in In-Cockpit Environment, K. Lee, S. Ko, D. Kim, and Y. Ji

Making Electronic Infographics Enjoyable: Design Guidelines Based on Eye Tracking, L. Scolere, B. Reid, C. Pardo, G. Meron, J. Licero, and A. Hedge

Verbalization in Search: Implication for the Need of Adaptive Visualizations, K. Nazemi and O. Christ

Learning to Use a New Product: Augmented Reality as a New Method, D. Albertazzi, M. Okimoto, and M. Ferreira

Visualizations Encourage Uncertain Users to High Effectiveness, M. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab, K. Nazemi, and O. Christ

Exploring Low-Glance Input Interfaces for Use with Augmented Reality Heads-Up Display GPS, E. Cupps, P. Finley, B. Mennecke, and S. Kang

An Augmented Interactive Table Supporting Preschool Children Development through Playing, E. Zidianakis, M. Antona, G. Paparoulis, and C. Stephanidis

Index of Authors

Name: Advances in Affective and Pleasurable Design (Hardback)CRC Press 
Description: Edited by Yong Gu Ji. This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with...
Categories: Product Design, Manufacturing Engineering, Industrial Design