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  1. Videogames and Virtual Realities in East Asia

    Edited by Dixon Wong, William H. Kelly

    Videogames are extremely popular in East Asia. This book examines the phenomenon, showing how the structure of the games business, and therefore the engagement between consumers and games, varies considerably between different parts of East Asia, with game consoles dominating in Japan and on-line...

    To Be Published July 30th 2015 by Routledge

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