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1-5 of 5 results for Author: mark jp wolf (sorted by Publication Date, showing all)
  1. LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Edited by Mark J.P. Wolf

    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO...

    To Be Published November 18th 2014 by Routledge

  2. The Routledge Companion to Video Game Studies

    Edited by Mark J.P. Wolf, Bernard Perron

    Series: Routledge Companions

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,...

    Published January 23rd 2014 by Routledge

  3. Building Imaginary Worlds

    The Theory and History of Subcreation

    By Mark J.P. Wolf

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on...

    Published November 2nd 2012 by Routledge

  4. The Video Game Theory Reader 2

    Edited by Bernard Perron, Mark J.P. Wolf

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of...

    Published November 12th 2008 by Routledge

  5. The Video Game Theory Reader

    Edited by Mark J.P. Wolf, Bernard Perron

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping...

    Published August 19th 2003 by Routledge

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