A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups...
To Be Published October 8th 2013 by Routledge
Research and Theory
Series: Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in both formal and informal settings. A critical limitation for the average teacher or lecturer, however, is how to...
To Be Published June 30th 2013 by Routledge
A Beginner's Guide
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to...
Published May 16th 2012 by Routledge
A Practical Guide to Engaging Students in Higher Education
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers...
Published September 7th 2009 by Routledge