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  1. Games, Puzzles, and Computation

    By Robert A. Hearn, Erik D. Demaine

    The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering...

    Published June 30th 2009 by A K Peters/CRC Press

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