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Books by Subject

Animation Books

You are currently browsing 1–10 of 33 new and published books in the subject of Animation — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Animated Life

    A Lifetime of tips, tricks, techniques and stories from an animation Legend

    By Floyd Norman

    Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animation fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic...

    Published April 10th 2013 by Focal Press

  2. Acting and Performance for Animation

    By Derek Hayes, Chris Webster

    Unique, believable characters that think, feel, and captivate your audience are ones that involve emotion, personality, and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic,...

    Published February 19th 2013 by Focal Press

  3. Professional Storyboarding

    Rules of Thumb

    By Sergio Paez, Anson Jew

    Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound,...

    Published December 20th 2012 by Focal Press

  4. Comics for Film, Games, and Animation

    Using Comics to Construct Your Transmedia Storyworld

    By Tyler Weaver

    Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their...

    Published October 14th 2012 by Focal Press

  5. Prepare to Board! Creating Story and Characters for Animated Features and Shorts

    2nd Edition

    By Nancy Beiman

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board , 2nd edition presents the methods and techniques of animation master, Nancy...

    Published October 7th 2012 by Focal Press

  6. The Animator's Eye

    Adding Life to Animation with Timing, Layout, Design, Color and Sound

    By Francis Glebas

    Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap...

    Published September 23rd 2012 by Focal Press

  7. The Immersive Worlds Handbook

    Designing Theme Parks and Consumer Spaces

    By Scott Lukas

    Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the...

    Published September 6th 2012 by Focal Press

  8. Rowland B. Wilson’s Trade Secrets

    Notes on Cartooning and Animation

    By Rowland Wilson, Suzanne Lemieux Wilson

    Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a...

    Published July 29th 2012 by Focal Press

  9. Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games

    By Elvin Hernandez

    Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama...

    Published July 18th 2012 by Focal Press

  10. Action Analysis for Animators

    By Chris Webster

    Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger...

    Published June 4th 2012 by Focal Press