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Books by Subject

Animation Books

You are currently browsing 1–10 of 53 new and published books in the subject of Animation — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Simplifying Perspective

    A Step-by-Step Guide for Visual Artists

    By Robert Pastrana

    Master the art of linear perspective. If you’re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that...

    Published December 18th 2014 by Focal Press

  2. Hybrid Animation

    Integrating 2D and 3D Assets, 2nd Edition

    By Tina O'Hailey

    Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and...

    Published November 24th 2014 by Focal Press

  3. Digital Mayhem 3D Machine Techniques

    Where Inspiration, Techniques and Digital Art meet

    Edited by Duncan Evans

    Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent. With over 500...

    Published November 4th 2014 by Focal Press

  4. Animate to Harmony

    The Independent Animator's Guide to Toon Boom

    By Adam Phillips

    Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of...

    Published October 8th 2014 by Focal Press

  5. The Pocket Lawyer for Comic Book Creators

    A Legal Toolkit for Comic Book Artists and Writers

    By Thomas A. Crowell, Esq.

    Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of...

    Published September 26th 2014 by Focal Press

  6. How to Cheat in 3ds Max 2015

    Get Spectacular Results Fast

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods...

    Published August 25th 2014 by Focal Press

  7. Digital Storytelling

    A creator's guide to interactive entertainment, 3rd Edition

    By Carolyn Handler Miller

    Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia...

    Published May 14th 2014 by Focal Press

  8. Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

    By Kenny Roy

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover...

    Published May 1st 2014 by Focal Press

  9. How to Cheat in Adobe Flash CC

    The Art of Design and Animation

    By Chris Georgenes

    Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop...

    Published April 11th 2014 by Focal Press

  10. Getting Started in ZBrush

    An Introduction to Digital Sculpting and Illustration

    By Greg Johnson

    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D...

    Published April 11th 2014 by Focal Press