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Computer Graphics & Visualization Books

You are currently browsing 1–10 of 210 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Understanding Geometric Algebra

    Hamilton, Grassmann, and Clifford for Computer Vision and Graphics

    By Kenichi Kanatani

    Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling applications in...

    Published April 6th 2015 by A K Peters/CRC Press

  2. Computer-Aided Graphing and Simulation Tools for AutoCAD Users

    By P. A. Simionescu

    Series: Chapman & Hall/CRC Computer and Information Science Series

    This book allows readers to expand the versatility of AutoCAD® design and documentation software. It provides ready-to-use procedures and computer programs for solving problems in a variety of application areas, including computer-aided design, data visualization, evolutionary computation,...

    Published December 12th 2014 by Chapman and Hall/CRC

  3. The Uncanny Valley in Games and Animation

    By Angela Tinwell

    Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that...

    Published December 10th 2014 by A K Peters/CRC Press

  4. Visualization Analysis and Design

    By Tamara Munzner

    Series: AK Peters Visualization Series

    Learn How to Design Effective Visualization Systems Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for...

    Published December 1st 2014 by A K Peters/CRC Press

  5. Image and Video Compression

    Fundamentals, Techniques, and Applications

    By Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandawate, Kalyani R. Joshi, Shilpa P. Metkar

    Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with a small loss of quality. Thus, efficient image and video compression algorithms play a significant role in the storage and transmission of data. Image...

    Published November 17th 2014 by Chapman and Hall/CRC

  6. The Art of Game Design

    A Book of Lenses, Second Edition

    By Jesse Schell

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,...

    Published November 6th 2014 by A K Peters/CRC Press

  7. Blender for Animation and Film-Based Production

    By Michelangelo Manrique

    See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why...

    Published November 6th 2014 by A K Peters/CRC Press

  8. Essential Skills for 3D Modeling, Rendering, and Animation

    By Nicholas Bernhardt Zeman

    The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential...

    Published November 6th 2014 by A K Peters/CRC Press

  9. Diffusion-Driven Wavelet Design for Shape Analysis

    By Tingbo Hou, Hong Qin

    From Design Methods and Generation Schemes to State-of-the-Art ApplicationsWavelets are powerful tools for functional analysis and geometry processing, enabling researchers to determine the structure of data and analyze 3D shapes. Suitable for researchers in computer graphics, computer vision,...

    Published October 22nd 2014 by A K Peters/CRC Press

  10. Introduction to Computer Graphics

    A Practical Learning Approach

    By Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

    Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the...

    Published October 17th 2014 by Chapman and Hall/CRC