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Computer Graphics & Visualization Books

You are currently browsing 1–10 of 201 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Combinatorial Maps

    Efficient Data Structures for Computer Graphics and Image Processing

    By Guillaume Damiand, Pascal Lienhardt

    A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses...

    Published September 19th 2014 by A K Peters/CRC Press

  2. Data Visualization

    Principles and Practice, Second Edition

    By Alexandru C. Telea

    This book explores the study of processing and visually representing data sets. Data visualization is closely related to information graphics, information visualization, scientific visualization, and statistical graphics. This second edition presents a better treatment of the relationship between...

    Published September 18th 2014 by A K Peters/CRC Press

  3. Science Fiction Video Games

    By Neal Roger Tringham

    Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of...

    Published September 10th 2014 by A K Peters/CRC Press

  4. 3D Animation for the Raw Beginner Using Maya

    By Roger King

    Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this...

    Published August 15th 2014 by Chapman and Hall/CRC

  5. GPGPU Programming for Games and Science

    By David H. Eberly

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is...

    Published August 15th 2014 by A K Peters/CRC Press

  6. Computer Graphics Through OpenGL

    From Theory to Experiments, Second Edition

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally...

    Published August 7th 2014 by A K Peters/CRC Press

  7. Learning C# Programming with Unity 3D

    By Alex Okita

    Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games...

    Published August 1st 2014 by A K Peters/CRC Press

  8. Multithreading for Visual Effects

    By Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

    Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They...

    Published July 29th 2014 by A K Peters/CRC Press

  9. Virtual World Design

    By Ann Latham Cudworth

    Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and...

    Published July 15th 2014 by A K Peters/CRC Press

  10. MATLAB for Behavioral Scientists, Second Edition

    By David A. Rosenbaum, Jonathan Vaughan, Brad Wyble

    Written specifically for those with no prior programming experience and minimal quantitative training, this accessible text walks behavioral science students and researchers through the process of programming using MATLAB. The book explores examples, terms, and programming needs relevant to those...

    Published July 8th 2014 by Routledge