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Computer Graphics & Visualization Books

You are currently browsing 1–10 of 197 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Image Processing for Cinema

    By Marcelo Bertalmío

    Series: Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series

    Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms...

    Published February 3rd 2014 by Chapman and Hall/CRC

  2. Construction Technology

    Edited by Paul Chinowsky

    Series: Critical Concepts in Construction

    The evolution of the construction industry is closely linked with the introduction and evolution of information technologies. Today, collaboration, distributed document management, and instant communications are joining classic scheduling and estimating applications as the standard tools employed...

    Published January 29th 2014 by Routledge

  3. Practical Algorithms for 3D Computer Graphics, Second Edition

    By R. Stuart Ferguson

    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and...

    Published December 18th 2013 by A K Peters/CRC Press

  4. Image Statistics in Visual Computing

    By Tania Pouli, Erik Reinhard, Douglas W. Cunningham

    To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The...

    Published December 12th 2013 by A K Peters/CRC Press

  5. Web Cartography

    Map Design for Interactive and Mobile Devices

    By Ian Muehlenhaus

    Web mapping technologies continue to evolve at an incredible pace. Technology is but one facet of web map creation, however. Map design, aesthetics, and user-interactivity are equally important for effective map communication. From interactivity to graphical user interface design, from...

    Published December 9th 2013 by CRC Press

  6. Design Games for Architecture

    Creating Digital Design Tools with Unity

    By Aaron Westre

    Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning...

    Published November 26th 2013 by Routledge

  7. Biodental Engineering II

    Edited by R.M. Natal Jorge, J.C. Reis Campos, Joao Manuel R.S. Tavares, Mario A.P. Vaz, Sónia M. Santos

    Dentistry is a branch of medicine with its own peculiarities and very diverse areas of action, which means that it can be considered as an interdisciplinary field. BIODENTAL ENGINEERING II contains the full papers presented at the 2nd International Conference on Biodental Engineering (BioDENTAL...

    Published November 4th 2013 by CRC Press

  8. Computer Graphics

    From Pixels to Programmable Graphics Hardware

    By Alexey Boreskov, Evgeniy Shikin

    Series: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series

    Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a...

    Published October 24th 2013 by Chapman and Hall/CRC

  9. Coverbal Synchrony in Human-Machine Interaction

    Edited by Matej Rojc, Nick Campbell

    Embodied conversational agents (ECA) and speech-based human–machine interfaces can together represent more advanced and more natural human–machine interaction. Fusion of both topics is a challenging agenda in research and production spheres. The important goal of human–machine interfaces is to...

    Published October 24th 2013 by CRC Press

  10. Real-Time Rendering

    Computer Graphics with Control Engineering

    By Gabriyel Wong, Jianliang Wang

    Series: Automation and Control Engineering

    Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how...

    Published October 13th 2013 by CRC Press