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Computer Graphics & Visualization Books

You are currently browsing 1–10 of 213 new and published books in the subject of Computer Graphics & Visualization — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Interactive Data Visualization

    Foundations, Techniques, and Applications, Second Edition

    By Matthew O. Ward, Georges Grinstein, Daniel Keim

    An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data...

    Published June 10th 2015 by A K Peters/CRC Press

  2. Blender for Visual Effects

    By Sam Vila

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up...

    Published May 26th 2015 by A K Peters/CRC Press

  3. A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

    Edited by Daniel Cohen-Or, Chen Greif, Tao Ju, Niloy J. Mitra, Ariel Shamir, Olga Sorkine-Hornung, Hao (Richard) Zhang

    A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry...

    Published May 21st 2015 by A K Peters/CRC Press

  4. Virtual Character Design for Games and Interactive Media

    By Robin James Stuart Sloan

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional...

    Published May 7th 2015 by A K Peters/CRC Press

  5. Digital Representations of the Real World

    How to Capture, Model, and Render Visual Reality

    Edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer...

    Published May 7th 2015 by A K Peters/CRC Press

  6. Game AI Pro 2

    Collected Wisdom of Game AI Professionals

    Edited by Steven Rabin

    Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice,...

    Published April 24th 2015 by A K Peters/CRC Press

  7. Understanding Geometric Algebra

    Hamilton, Grassmann, and Clifford for Computer Vision and Graphics

    By Kenichi Kanatani

    Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling applications in...

    Published April 6th 2015 by A K Peters/CRC Press

  8. Computer-Aided Graphing and Simulation Tools for AutoCAD Users

    By P. A. Simionescu

    Series: Chapman & Hall/CRC Computer and Information Science Series

    This book allows readers to expand the versatility of AutoCAD® design and documentation software. It provides ready-to-use procedures and computer programs for solving problems in a variety of application areas, including computer-aided design, data visualization, evolutionary computation,...

    Published December 12th 2014 by Chapman and Hall/CRC

  9. The Uncanny Valley in Games and Animation

    By Angela Tinwell

    Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that...

    Published December 10th 2014 by A K Peters/CRC Press

  10. Visualization Analysis and Design

    By Tamara Munzner

    Series: AK Peters Visualization Series

    Learn How to Design Effective Visualization Systems Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for...

    Published December 1st 2014 by A K Peters/CRC Press

Forthcoming Books

  1. Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics
    By Justin Solomon
    To Be Published July 17th 2015
  2. WebGL Insights
    Edited by Patrick Cozzi
    To Be Published August 11th 2015
  3. GPU Pro 6: Advanced Rendering Techniques
    Edited by Wolfgang Engel
    To Be Published September 3rd 2015
  4. Pixel Art for Game Developers
    By Daniel Silber
    To Be Published September 17th 2015
  5. Fluid Simulation for Computer Graphics, Second Edition
    By Robert Bridson
    To Be Published September 21st 2015

Find more forthcoming books