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Cyberculture Books

You are currently browsing 31–40 of 147 new and published books in the subject of Cyberculture — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books – Page 4

  1. Social Media, Social Genres

    Making Sense of the Ordinary

    By Stine Lomborg

    Series: Routledge Studies in New Media and Cyberculture

    Internet-based applications such as blogs, social network sites, online chat forums, text messages, microblogs, and location-based communication services used from computers and smart phones represent central resources for organizing daily life and making sense of ourselves and the social worlds we...

    Published October 25th 2013 by Routledge

  2. Social Media in Disaster Response

    How Experience Architects Can Build for Participation

    By Liza Potts

    Series: ATTW Series in Technical and Professional Communication

    Social Media in Disaster Response focuses on how emerging social web tools provide researchers and practitioners with new opportunities to address disaster communication and information design for participatory cultures. Both groups, however, currently lack research toolkits for tracing participant...

    Published October 21st 2013 by Routledge

  3. Japanese Religions on the Internet

    Innovation, Representation, and Authority

    Edited by Erica Baffelli, Ian Reader, Birgit Staemmler

    Series: Routledge Research in Religion, Media and Culture

    Japanese Religions on the Internet draws attention to how religion is being presented, represented and discussed on the Japanese Internet. Its intention is to contribute to wider discussions about religion and the Internet by providing an important example – based on one of the Internet’s most...

    Published September 3rd 2013 by Routledge

  4. Online File Sharing

    Innovations in Media Consumption

    By Jonas Andersson Schwarz

    Series: Comedia

    It is apparent that file sharing on the Internet has become an emerging norm of media consumption—especially among young people. This book provides a critical perspective on this phenomenon, exploring issues related to file sharing, downloading, peer-to-peer networks, "piracy," and (not least)...

    Published August 28th 2013 by Routledge

  5. The Emergence of the Digital Humanities

    By Steven E. Jones

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social,...

    Published August 13th 2013 by Routledge

  6. Digital Gaming Re-imagines the Middle Ages

    Edited by Daniel T. Kline

    Series: Routledge Studies in New Media and Cyberculture

    Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into...

    Published August 6th 2013 by Routledge

  7. Youth and Internet Addiction in China

    By Trent Bax

    Series: Routledge Culture, Society, Business in East Asia Series

    A form of 'electronic opium' is how some people have characterised young people’s internet use in China. The problem of 'internet addiction' (wangyin) is seen by some parents as so severe that they have sought psychiatric help for their children. This book, which is based on extensive original...

    Published August 6th 2013 by Routledge

  8. Online Gaming in Context

    The social and cultural significance of online games

    Edited by Garry Crawford, Victoria K Gosling, Ben Light

    Series: Routledge Advances in Sociology

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and...

    Published July 29th 2013 by Routledge

  9. Researching Virtual Worlds

    Methodologies for Studying Emergent Practices

    Edited by Louise Phillips, Ursula Plesner

    Series: Routledge Studies in New Media and Cyberculture

    This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various...

    Published July 23rd 2013 by Routledge

  10. Sports Videogames

    Edited by Mia Consalvo, Konstantin Mitgutsch, Abe Stein

    From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies,...

    Published July 22nd 2013 by Routledge