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Books by Subject

New Media Books

You are currently browsing 31–40 of 44 new and published books in the subject of New Media — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books – Page 4

  1. Network Art

    Practices and Positions

    Edited by Tom Corby

    Series: Innovations in Art and Design

    Network Art brings an international group of leading theorists and artists together to investigate how the internet, in the form of websites, mailing lists, installations and performance, has been used by artists to develop artwork. Covering a period from the mid 1990s to the present day, this...

    Published December 20th 2009 by Routledge

  2. The Video Game Theory Reader 2

    Edited by Bernard Perron, Mark J.P. Wolf

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of...

    Published November 11th 2008 by Routledge

  3. Playing with Videogames

    By James Newman

    Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities...

    Published June 25th 2008 by Routledge

  4. The Meaning of Video Games

    Gaming and Textual Strategies

    By Steven E. Jones

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of...

    Published February 18th 2008 by Routledge

  5. Cyberculture Theorists

    Manuel Castells and Donna Haraway

    By David Bell

    Series: Routledge Critical Thinkers

    This book surveys a ‘cluster’ of works that seek to explore the cultures of cyberspace, the Internet and the information society. It introduces key ideas, and includes detailed discussion of the work of two key thinkers in this area, Manuel Castells and Donna Haraway, as well as outlining the...

    Published December 12th 2006 by Routledge

  6. Cell Phone Culture

    Mobile Technology in Everyday Life

    By Gerard Goggin

    Providing the first comprehensive, accessible, and international introduction to cell phone culture and theory, this book is and clear and sophisticated overview of mobile telecommunications, putting the technology in historical and technical context. Interdisciplinary in its conceptual framework,...

    Published August 23rd 2006 by Routledge

  7. Virtual Theatres

    An Introduction

    By Gabriella Giannachi

    The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella...

    Published March 10th 2004 by Routledge

  8. Granny @ Work

    Aging and New Technology on the Job in America

    By Karen E. Riggs

    Granny @ Work is an impassioned comment on aging, work, and technology in American culture. As Riggs challenges popular assumptions with surprising research-for example, people over the age of 60 spend more time on the Internet than people of any other age group-and trenchant cultural critique, she...

    Published November 12th 2003 by Routledge

  9. Data Made Flesh

    Embodying Information

    Edited by Robert Mitchell, Phillip Thurtle

    In an age of cloning, cyborgs, and biotechnology, the line between bodies and bytes seems to be disappearing. Data Made Flesh is the first collection to address the increasingly important links between information and embodiment, at a moment when we are routinely tempted, in the words of Donna...

    Published November 5th 2003 by Routledge

  10. The Video Game Theory Reader

    Edited by Mark J.P. Wolf, Bernard Perron

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping...

    Published August 18th 2003 by Routledge