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Video Games Books

You are currently browsing 1–10 of 33 new and published books in the subject of Video Games — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Sexuality in Role-Playing Games

    By Ashley ML Brown

    Series: Routledge Advances in Game Studies

    Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the...

    Published March 10th 2015 by Routledge

  2. American Media and the Memory of World War II

    By Debra Ramsay

    Series: Routledge Research in Cultural and Media Studies

    For three generations of Americans, World War II has been a touchstone for the understanding of conflict and of America’s role in global affairs. But if World War II helped shape the perception of war for Americans, American media in turn shape the understanding and memory of World War II....

    Published March 9th 2015 by Routledge

  3. Video Games and Social Competence

    By Rachel Kowert

    Series: Routledge Advances in Game Studies

    Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate...

    Published December 14th 2014 by Routledge

  4. Alphabet to Internet

    Media in Our Lives, 3rd Edition

    By Irving Fang

    What Greek philosopher thought writing would harm a student’s memory? Was the poet Byron’s daughter the first computer programmer? Who plays more video games, women over 18 or teenage boys? In Alphabet to Internet: Media in Our Lives, Irving Fang looks at each medium of communication through the...

    Published November 23rd 2014 by Routledge

  5. LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Edited by Mark J.P. Wolf

    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO...

    Published November 19th 2014 by Routledge

  6. Interrogating Popular Culture

    Key Questions

    By Stacy Takacs

    Interrogating Popular Culture: Key Questions offers an accessible introduction to the study of popular culture, both historical and contemporary. Beginning from the assumption that cultural systems are dynamic, contradictory, and hard to pin down, Stacy Takacs explores the field through a survey of...

    Published October 2nd 2014 by Routledge

  7. Online Evaluation of Creativity and the Arts

    Edited by Hiesun Cecilia Suhr

    Series: Routledge Studies in New Media and Cyberculture

    Social media have dramatically popularized practices of evaluation, especially of cultural products and artistic expressions. The practices of "liking" and rating any shared contents such as music to blogs, film, videos, photographs to artwork and performances are ubiquitous in today’s digital...

    Published October 2nd 2014 by Routledge

  8. Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    Series: Routledge Advances in Translation Studies

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation...

    Published September 21st 2014 by Routledge

  9. Introduction to Game Analysis

    By Clara Fernández-Vara

    Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and...

    Published July 28th 2014 by Routledge

  10. Online Games, Social Narratives

    By Esther MacCallum-Stewart

    Series: Routledge Studies in New Media and Cyberculture

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social...

    Published June 24th 2014 by Routledge