Skip to Content

Books by Subject

Video Games Books

You are currently browsing 1–10 of 25 new and published books in the subject of Video Games — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Introduction to Game Analysis

    By Clara Fernández-Vara

    Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and...

    Published July 28th 2014 by Routledge

  2. Online Games, Social Narratives

    By Esther MacCallum-Stewart

    Series: Routledge Studies in New Media and Cyberculture

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social...

    Published June 24th 2014 by Routledge

  3. Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games

    By James Paul Gee

    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced...

    Published June 16th 2014 by Routledge

  4. Serialization in Popular Culture

    Edited by Rob Allen, Thijs van den Berg

    Series: Routledge Research in Cultural and Media Studies

    From prime-time television shows and graphic novels to the development of computer game expansion packs, the recent explosion of popular serials has provoked renewed interest in the history and economics of serialization, as well as the impact of this cultural form on readers, viewers, and gamers....

    Published June 2nd 2014 by Routledge

  5. The Video Game Industry

    Formation, Present State, and Future

    Edited by Peter Zackariasson, Timothy Wilson

    Series: Routledge Studies in Innovation, Organizations and Technology

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is...

    Published May 29th 2014 by Routledge

  6. The Mobile Story

    Narrative Practices with Locative Technologies

    Edited by Jason Farman

    What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new...

    Published May 22nd 2014 by Routledge

  7. Studies of Video Practices

    Video at Work

    Edited by Mathias Broth, Eric Laurier, Lorenza Mondada

    Series: Routledge Research in Cultural and Media Studies

    The last two decades have seen a rapid increase in the production and consumption of video by both professionals and amateurs. The near ubiquity of devices with video cameras and the rise of sites like YouTube have lead to the growth and transformation of the practices of producing, circulating,...

    Published May 14th 2014 by Routledge

  8. Music In Video Games

    Studying Play

    Edited by K.J. Donnelly, William Gibbons, Neil Lerner

    Series: Routledge Music and Screen Media Series

    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

    Published February 24th 2014 by Routledge

  9. The Routledge Companion to Video Game Studies

    Edited by Mark J.P. Wolf, Bernard Perron

    Series: Routledge Companions

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,...

    Published January 22nd 2014 by Routledge

  10. Connected Viewing

    Selling, Streaming, & Sharing Media in the Digital Age

    Edited by Jennifer Holt, Kevin Sanson

    As patterns of media use become more integrated with mobile technologies and multiple screens, a new mode of viewer engagement has emerged in the form of connected viewing, which allows for an array of new relationships between audiences and media texts in the digital space. This exciting new...

    Published December 13th 2013 by Routledge