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Video Games Books

You are currently browsing 1–10 of 26 new and published books in the subject of Video Games — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    Series: Routledge Advances in Translation Studies

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation...

    Published September 19th 2014 by Routledge

  2. Interrogating Popular Culture

    Key Questions

    By Stacy Takacs

    Interrogating Popular Culture: Key Questions offers an accessible introduction to the study of popular culture, both historical and contemporary. Beginning from the assumption that cultural systems are dynamic, contradictory, and hard to pin down, Stacy Takacs explores the field through a survey of...

    Published September 18th 2014 by Routledge

  3. Introduction to Game Analysis

    By Clara Fernández-Vara

    Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and...

    Published July 29th 2014 by Routledge

  4. Online Games, Social Narratives

    By Esther MacCallum-Stewart

    Series: Routledge Studies in New Media and Cyberculture

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social...

    Published June 25th 2014 by Routledge

  5. Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games

    By James Paul Gee

    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced...

    Published June 17th 2014 by Routledge

  6. Serialization in Popular Culture

    Edited by Rob Allen, Thijs van den Berg

    Series: Routledge Research in Cultural and Media Studies

    From prime-time television shows and graphic novels to the development of computer game expansion packs, the recent explosion of popular serials has provoked renewed interest in the history and economics of serialization, as well as the impact of this cultural form on readers, viewers, and gamers....

    Published June 3rd 2014 by Routledge

  7. The Video Game Industry

    Formation, Present State, and Future

    Edited by Peter Zackariasson, Timothy Wilson

    Series: Routledge Studies in Innovation, Organizations and Technology

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is...

    Published May 30th 2014 by Routledge

  8. The Mobile Story

    Narrative Practices with Locative Technologies

    Edited by Jason Farman

    What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new...

    Published May 23rd 2014 by Routledge

  9. Studies of Video Practices

    Video at Work

    Edited by Mathias Broth, Eric Laurier, Lorenza Mondada

    Series: Routledge Research in Cultural and Media Studies

    The last two decades have seen a rapid increase in the production and consumption of video by both professionals and amateurs. The near ubiquity of devices with video cameras and the rise of sites like YouTube have lead to the growth and transformation of the practices of producing, circulating,...

    Published May 15th 2014 by Routledge

  10. Music In Video Games

    Studying Play

    Edited by K.J. Donnelly, William Gibbons, Neil Lerner

    Series: Routledge Music and Screen Media Series

    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

    Published February 25th 2014 by Routledge

Forthcoming Books

  1. Interrogating Popular Culture: Key Questions
    By Stacy Takacs
    To Be Published September 23rd 2014
  2. Online Evaluation of Creativity and the Arts
    Edited by Hiesun Cecilia Suhr
    To Be Published October 6th 2014
  3. Alphabet to Internet: Media in Our Lives, 3rd Edition
    By Irving Fang
    To Be Published November 10th 2014
  4. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon
    Edited by Mark J.P. Wolf
    To Be Published November 17th 2014
  5. Video Games and Social Competence
    By Rachel Kowert
    To Be Published December 17th 2014

Find more forthcoming books