Skip to Content

Books by Subject

Video Games Books

You are currently browsing 1–10 of 20 new and published books in the subject of Video Games — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. Music In Video Games

    Studying Play

    Edited by K.J. Donnelly, William Gibbons, Neil Lerner

    Series: Routledge Music and Screen Media Series

    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier...

    Published February 24th 2014 by Routledge

  2. The Routledge Companion to Video Game Studies

    Edited by Mark J.P. Wolf, Bernard Perron

    Series: Routledge Companions

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,...

    Published January 22nd 2014 by Routledge

  3. Connected Viewing

    Selling, Streaming, & Sharing Media in the Digital Age

    Edited by Jennifer Holt, Kevin Sanson

    As patterns of media use become more integrated with mobile technologies and multiple screens, a new mode of viewer engagement has emerged in the form of connected viewing, which allows for an array of new relationships between audiences and media texts in the digital space. This exciting new...

    Published December 13th 2013 by Routledge

  4. The Culture of Digital Fighting Games

    Performance and Practice

    By Todd Harper

    Series: Routledge Studies in New Media and Cyberculture

    This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via...

    Published December 6th 2013 by Routledge

  5. Multiplayer

    The Social Aspects of Digital Gaming

    Edited by Thorsten Quandt, Sonja Kröger

    Series: Routledge Studies in European Communication Research and Education

    In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in...

    Published October 28th 2013 by Routledge

  6. Analyzing Digital Fiction

    Edited by Alice Bell, Astrid Ensslin, Hans Rustad

    Series: Routledge Studies in Rhetoric and Stylistics

    Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are...

    Published October 27th 2013 by Routledge

  7. Transnational Horror Across Visual Media

    Fragmented Bodies

    Edited by Dana Och, Kirsten Strayer

    Series: Routledge Research in Cultural and Media Studies

    This volume investigates the horror genre across national boundaries (including locations such as Africa, Turkey, and post-Soviet Russia) and different media forms, illustrating the ways that horror can be theorized through the circulation, reception, and production of transnational media texts....

    Published September 30th 2013 by Routledge

  8. The Mobile Story

    Narrative Practices with Locative Technologies

    Edited by Jason Farman

    What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new...

    Published September 19th 2013 by Routledge

  9. The Emergence of the Digital Humanities

    By Steven E. Jones

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social,...

    Published August 12th 2013 by Routledge

  10. Digital Gaming Re-imagines the Middle Ages

    Edited by Daniel T. Kline

    Series: Routledge Studies in New Media and Cyberculture

    Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into...

    Published August 5th 2013 by Routledge