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Books by Subject

Video Games Books

You are currently browsing 1–10 of 37 new and published books in the subject of Video Games — sorted by publish date from newer books to older books.

For books that are not yet published; please browse forthcoming books.

New and Published Books

  1. The Dark Side of Game Play

    Controversial Issues in Playful Environments

    Edited by Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown

    Series: Routledge Advances in Game Studies

    Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary...

    Published June 16th 2015 by Routledge

  2. Understanding Counterplay in Video Games

    By Alan F. Meades

    Series: Routledge Advances in Game Studies

    This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using...

    Published June 12th 2015 by Routledge

  3. Interactive Digital Narrative

    History, Theory and Practice

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    Series: Routledge Studies in European Communication Research and Education

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It...

    Published April 20th 2015 by Routledge

  4. Gender, Age, and Digital Games in the Domestic Context

    By Alison Harvey

    Series: Routledge Advances in Game Studies

    Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted...

    Published April 8th 2015 by Routledge

  5. Sexuality in Role-Playing Games

    By Ashley ML Brown

    Series: Routledge Advances in Game Studies

    Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the...

    Published March 11th 2015 by Routledge

  6. American Media and the Memory of World War II

    By Debra Ramsay

    Series: Routledge Research in Cultural and Media Studies

    For three generations of Americans, World War II has been a touchstone for the understanding of conflict and of America’s role in global affairs. But if World War II helped shape the perception of war for Americans, American media in turn shape the understanding and memory of World War II....

    Published March 10th 2015 by Routledge

  7. Video Games and Social Competence

    By Rachel Kowert

    Series: Routledge Advances in Game Studies

    Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate...

    Published December 15th 2014 by Routledge

  8. Alphabet to Internet

    Media in Our Lives, 3rd Edition

    By Irving Fang

    What Greek philosopher thought writing would harm a student’s memory? Was the poet Byron’s daughter the first computer programmer? Who plays more video games, women over 18 or teenage boys? In Alphabet to Internet: Media in Our Lives, Irving Fang looks at each medium of communication through the...

    Published November 24th 2014 by Routledge

  9. LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Edited by Mark J.P. Wolf

    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO...

    Published November 20th 2014 by Routledge

  10. Interrogating Popular Culture

    Key Questions

    By Stacy Takacs

    Interrogating Popular Culture: Key Questions offers an accessible introduction to the study of popular culture, both historical and contemporary. Beginning from the assumption that cultural systems are dynamic, contradictory, and hard to pin down, Stacy Takacs explores the field through a survey of...

    Published October 3rd 2014 by Routledge