Comics Forum Conference 2013

New and Key Titles


Contacts

Marketing Inquiries
  1. James Driscoll
    Associate Marketing Manager

  2. Elyse Lebel
    Associate Marketing Manager

  3. Emilie Littlehales
    Associate Marketing Manager (North America)

Editorial Inquiries
  1. Erica Wetter
    Senior Editor (US)

  2. Sean Connelly
    Senior Acquisitions Editor

  3. Natalie Foster
    Publisher (UK)

  4. Felisa Salvago-Keyes
    Commissioning Editor (Routledge Research)

Other Inquiries

We are delighted to showcase our new and key titles for attendees of the Comics Forum 2013 conference. From now until 20th December 2013, use discount code COM13 to receive 20% off the books featured in this catalogue when purchasing directly from the Routledge/Focal Press websites. To take advantage of this offer, enter the code above when you are ready to check out. Please note that this offer cannot be combined with any other offer or discount. For more information about Comics Forum UK please visit http://comicsforum.org/

We are pleased to offer a range of titles designed to accommodate your needs as an instructor and researcher. Routledge textbooks and selected Focal Press titles are available for examination, as either print or e-inspection copies.

In addition to the titles featured in this catalog, we have a comprehensive listing of all titles in animation, media and cultural studies, including descriptions, full tables of contents, and additional information on our websites at www.routledge.com and www.focalpress.com

We welcome your feedback on our publishing program, so please feel free to get in touch – whether you want to read, write, review, adopt, or buy, we want to hear from you.

  1. Comics for Film, Games, and Animation

    Using Comics to Construct Your Transmedia Storyworld

    By Tyler Weaver

    Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their...

    Published October 15th 2012 by Focal Press

  2. Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games

    By Elvin A. Hernandez

    Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama...

    Published July 18th 2012 by Focal Press

  3. Critical Approaches to Comics

    Theories and Methods

    Edited by Matthew J. Smith, Randy Duncan

    Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which...

    Published October 26th 2011 by Routledge

  4. Character Design for Graphic Novels

    By Steven Withrow, Alexander Danner

    Character Design for Graphic Novels not only showcases the best in character design from the world's leading artists onscreen and on the printed page, but provides you with a hardworking guide to the process behind the evolution and development of character design, the key milestones of the art,...

    Published March 29th 2007 by Focal Press

  5. Animated Life

    A Lifetime of tips, tricks, techniques and stories from an animation Legend

    By Floyd Norman

    Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animation fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic...

    Published April 10th 2013 by Focal Press

  6. Cult Collectors

    By Lincoln Geraghty

    Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for...

    Published February 6th 2014 by Routledge

  7. Pervasive Animation

    Edited by Suzanne Buchan

    Series: AFI Film Readers

    This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new...

    Published July 14th 2013 by Routledge

  8. Writing for Animation, Comics, and Games

    By Christy Marx

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...

    Published October 24th 2006 by Focal Press

  9. Rowland B. Wilson’s Trade Secrets

    Notes on Cartooning and Animation

    By Rowland B. Wilson, Suzanne Lemieux Wilson

    Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a...

    Published July 30th 2012 by Focal Press

  10. Tony White's Animator's Notebook

    Personal Observations on the Principles of Movement

    By Tony White

    Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application. Author Tony White starts with the basics...

    Published September 8th 2011 by Focal Press

  11. Drawn to Life: 20 Golden Years of Disney Master Classes

    Volume 1: The Walt Stanchfield Lectures

    By Walt Stanchfield

    Edited by Don Hahn

    Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new...

    Published March 22nd 2009 by Focal Press

  12. Drawn to Life: 20 Golden Years of Disney Master Classes

    Volume 2: The Walt Stanchfield Lectures

    By Walt Stanchfield

    Edited by Don Hahn

    Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new...

    Published March 23rd 2009 by Focal Press

  13. Textual Poachers

    Television Fans and Participatory Culture, 2nd Edition

    By Henry Jenkins

    The twentieth anniversary edition of Henry Jenkins’s Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory. Supplementing the original, classic text is an interview...

    Published November 7th 2012 by Routledge

  14. Comics and the Senses

    A Multisensory Approach to Comics and Graphic Novels

    By Ian Hague

    Series: Routledge Research in Cultural and Media Studies

    Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just...

    Published February 5th 2014 by Routledge

  15. Manga's Cultural Crossroads

    Edited by Jaqueline Berndt, Bettina Kümmerling-Meibauer

    Series: Routledge Advances in Art and Visual Studies

    Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese...

    Published May 21st 2013 by Routledge

  16. American Theology, Superhero Comics, and Cinema

    The Marvel of Stan Lee and the Revolution of a Genre

    By Anthony Mills

    Series: Routledge Studies in Religion and Film

    Stan Lee, who was the head writer of Marvel Comics in the early 1960s, co-created such popular heroes as Spider-Man, Hulk, the X-Men, the Fantastic Four, Iron Man, Thor, and Daredevil. This book traces the ways in which American theologians and comic books of the era were not only both saying...

    Published June 25th 2013 by Routledge

  17. The Contemporary Comic Book Superhero

    Edited by Angela Ndalianis

    Series: Routledge Research in Cultural and Media Studies

    Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys...

    Published January 25th 2010 by Routledge